|
|
|
Print: America's Graphic Design Magazine (1-year)
: :PRINT magazine informs and enlightens the graphic design profession with in-depth reporting and critical commentary on the emergent issues, trends, and ideas affecting global visual communications. PRINT analyzes the influence and effectiveness of the designer in the worlds of commerce, culture, and society and presents its observations within a rich and dynamic visual environment.
from: F&W Publications
|
|
|
Maximum PC (1-year)
: :MAXIMUM PC is the ultimate upgrade for the savvy PC owners. Every month, the magazine is packed with breaking news, tons of tips & techniques, and the most in-depth reviews anywhere. Review:Designed for the rabid PC hobbyist, Maximum PC brings tons of news and reviews written in an irreverent, edgy style. Full disclosure is the modus operandi here, and there's an almost overwhelming amount of tech specs and features for each product that's discussed, tweaked, stretched, shaken, and stirred. Whether you want to upgrade your CPU or compare the newest motherboards ...
from: Future US, Inc.
|
|
|
Electronic Gaming Monthly
: :EGM is the bible for those who demand more information than anybody else about games and hardware platforms. EGM's reviews, the heart and soul of modern gaming magazines, are legendary. The most respected and credible in the industry, gamers have driven EGM's circulation up to make it the largest of any multiplatform videogame magazine.
from: Ziff Davis Media
|
|
|
PlayStation: The Official Magazine (1-year)
: :PlayStation: the Official Magazine: Whether it's PlayStation? 3, PlayStation? Network, PSP? or PlayStation 2, the all-new, all-redesigned PlayStation; the Official Magazine will be your one-stop shop for the inside information, first look previews of the biggest games, and the very latest news on downloads you demand from your favorite magazine.
from: Future US, Inc.
|
|
|
The Official Xbox Magazine [1-year]
: :Every issue of the Official Xbox Magazine has exclusive inside information on Xbox, games, in-depth authoritative and bluntly honest reviews. Plus cheats, tips and ways to make sure you get the most out of your Xbox! Review:'Like Maxim, but about Xbox!' was clearly the mandate given to Mike Salmon, former editor-in-chief of PC Accelerator and current editor-in-chief of The Official Xbox Magazine. He got it half right: this gamer lifestyle magazine has the locker-room feel of Maxim but lacks Maxim's intelligent, tongue-in-cheek style. The result is something that looks like it ...
from: Future US, Inc.
|
|
|
MAKE: Technology on Your Time
: :MAKE brings the do-it-yourself mindset to all the technology in your life and celebrates your right to tweak, hack, and bend your technology to your will. MAKE ignites your ingenuity and connects you with your fellow 'Makers.'
from: O'Reilly Media
|
|
|
PCPhoto
: :Covers the new desktop darkroom or home photo lab technologies, trends and methods for modern photo and computer enthusiasts. It is edited for a broad spectrum of readers, from the beginner to the advanced, who want to know how to creatively and effectively control and produce exciting images.
from: Werner Publishing Corporation
|
|
|
How (1-year)
: :HOW magazine's goal is to help designers, whether they work for a design firm, for an in-house design department or for themselves, run successful, creative, profitable studios. HOW strives to serve the business, technological and creative needs of graphic-design professionals. The magazine provides a practical mix of essential business information, up-to-date technological tips, the creative whys and hows behind noteworthy projects, and profiles of professionals who are influencing design.
from: F&W Publications
|
|
|
Maximum PC (2-year)
: :MAXIMUM PC is the ultimate upgrade for the savvy PC owners. Every month, the magazine is packed with breaking news, tons of tips & techniques, and the most in-depth reviews anywhere.
from: Future US, Inc.
|
|
|
Communication Arts
: :Professional journal for designers, art directors, design firms illustrators, advertising agencies, photographers, students, and everyone involved in visual communication.
from: Communication Arts
|
|